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Guide to the History of Computer Game Design Records
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Collection Contents

 

Records

 

Spring 2001 Assignment 1 Game Reviews

Box 1

Winter 2001 Game Paper Archives

Physical Description: 1 optical disc (CD-ROM)
Box 1, Folder 1

Agnich, Michael - Sojourn

Box 1, Folder 2

Albert, Eric – SimCity Classic: History and Review

Box 1, Folder 3

Barnett, Joseph – Mega Man II

Box 1, Folder 4

Barrett, Ryan – Supspace Review

Box 1, Folder 5

Brown, Todd – Super Mario Kart

Box 1, Folder 6

Bruner, Christopher – Chrono Trigger review

Box 1, Folder 7

Chan, Eric – Marathon: Game Review

Box 1, Folder 8

Chang, Michael – Street Fighter II: The Original Warrior

Box 1, Folder 9

Chao, Clifford – Game Review: Tekken 2

Box 1, Folder 10

Chopra, Niti – The Legend of Zelda

Box 1, Folder 11

Chu, Patricia (Sha Sha) – Review: King's Quest: Quest for the Crown

Box 1, Folder 12

Cretan, Aram – Wolfenstein 3D: the first game that ever made my pulse race

Box 1, Folder 13

Dorie, Tony – Super Mario Bros. 3

Box 1, Folder 14

Driscoll, Adam - Marathon

Box 1, Folder 15

Fan, James – Chrono Trigger

Box 1, Folder 16

Fang, Nicholas – Game Review: Betrayal at Krondor

Box 1, Folder 17

Hu, Yu Ping – Game Review: Wipeout

Box 1, Folder 18

Huang, Po-Wen Joseph – Review of Lemmings

Box 1, Folder 19

Jiricek, Aaron – Diablo: A Game Review

Box 1, Folder 20

Kochenderfer, Mykel – Sierra Online's Conquest of the Longbow: The Legend of Robin Hood

Box 1, Folder 21

Kolich, Thomas – Review of Street Fighter II Turbo: Hyper Fighting

Box 1, Folder 22

Kuo, Andy – Game Review: Archon

Box 1, Folder 23

Lee, Catherine – Companions of Xanth

Box 1, Folder 24

Liao, Erick – Ogre Battle Review

Box 1, Folder 25

Lo, Vincent – Resident Evil: A Survival Horror Game from Capcom

Box 1, Folder 26

Low, Gek Siong – Review of Final Fantasy IV

Box 1, Folder 27

Lucas, Christopher – Sonig the Hedgehog

Box 1, Folder 28

Mancuso, Jeffrey – Review of TEMCO Super Bowl

Box 1, Folder 29

McCune, Douglas – Captain Skyhawk

Box 1, Folder 30

Meza, Gabriel – Warcraft II: Tides of Darkness – Success of Real-Time Strategy Multi-Player Game Online

Box 1, Folder 31

Montgomery, Chris – Super Mario Brothers

Box 1, Folder 32

Movius, Brennan – Joining the Evil Galactic Empire – A Review of Star Wars: Tie Fighter

Box 1, Folder 33

Nguyen, Huy - Zaxxon

Box 1, Folder 34

Nycum, Becca – Have you been Trasized

Box 1, Folder 35

Ong, Alicia – Game Review of Roberta Williams' Phantasmagoria

Box 1, Folder 36

Palmer, Brian – Game Review: Sid Meier's Civilization

Box 1, Folder 37

Patnode, Rene – Who Needs Marion?

Box 1, Folder 38

Perkins, Andy – Game Review: Full Throttle

Box 1, Folder 39

Perry, Todd – Review of Dragon Warrior (The Original) for NES

Box 2, Folder 1

Schaeffer, Geoff – Mega Man 2

Box 2, Folder 2

Shen, Walter – Chrono Trigger

Box 2, Folder 3

Staley, Storm – The Annelid Menace (The Worms Attack)

Box 2, Folder 4

Stephenson, Scott – Zork: The Great Underground Empire

Box 2, Folder 5

Sylvis, Sean – Game Review: Wolfenstein 3D – Influencing a New Genre

Box 2, Folder 6

Tan, Richard – Street Fighter II

Box 2, Folder 7

Tannaci, John – Goddard in Victorious

Box 2, Folder 8

Tejada, Zoiner – Blade Runner

Box 2, Folder 9

Tong, Mark – Pole Position (1982)

Box 2, Folder 10

Tsang, Audrey – Nancy Drew: Message in a Haunted Mansion – An Investigation into Girl Games

Box 2, Folder 11

Waddell, Matt – The Legend of Zelda: Where it all began

 

Spring 2001 Assignment 2 Case Histories:

Box 2, Folder 12

Barrett, Ryan – Interactive Music in Computer and Video Games

Box 2, Folder 13

Brown, Todd – Why in the World in Carmen Sandiego a Success?

Box 2, Folder 14

Chan, Eric – The Driving Technology Behind Quake III: Arena

Box 2, Folder 15

Chang, Michael – Half-Life Everywhere!

Box 2, Folder 16

Chao, Clifford – Case History: Final Fantasy Series

Box 2, Folder 17

Chopra, Nitin – Super Mario Bros. Heritage

Box 2, Folder 18

Dorie, Tony – LucasArts and Lucasfilm: A Good Deal for All Involved

Box 2, Folder 19

Driscol, Adam – Myth: The Beaten Path Less Traveled by Bungie

Box 2, Folder 20

Fang, Nicholas – Battlecruiser: When Good Intentions Go Bad

Box 2, Folder 21

Hennings, Nathan – Mario Mania: A Case Study of the Mario Culture

Box 2, Folder 22

Hu, Yu Ping – Case History: The Star Control Games

Box 2, Folder 23

Huang, Po-Wen Joseph – From Populous to Dungeon Keeper: A Tale of God Games

Box 2, Folder 24

Jones, Ryan – Quake: 3D is Just the Beginning

Box 2, Folder 25

Kochenderfer, Mykel – Jones in the Fast Lane – A Case History in Computer Game Design

Box 2, Folder 26

Kuo, Andy – A (very) brief history of cheating [Cheating in Diablo and Diablo II]

Box 2, Folder 27

Lee, Catherine – Tomb Raider

Box 2, Folder 28

Lee, Jared – The Dune Series

Box 2, Folder 29

Lo, Vincent – The Rise and Fall of Street Fighter II

Box 2, Folder 30

Low, Gek – Coming to American: The making of Final Fantasy VII and how Squaresoft conquered the RPG market

Box 2, Folder 31

Lynskey, Chris – Leisure Suit Larry

Box 2, Folder 32

Mancuso, Stephen – Case Study of Westwood Studios

Box 2, Folder 33

Ong, Alicia – The Religions behind Final Fantasy

Box 2, Folder 34

Ory, Jeb – KOEI's Romance of the Three Kingdoms: A Titan in Japan, A Tit-Mouse in the US

Box 2, Folder 35

Patnode, Rene – Id as Super-Ego: the Creation of Duke Nukem 3D

Box 2, Folder 36

Samberg, Joshua – Case History: Pac Man

Box 2, Folder 37

Shen, Walter – Pokemon: The Games Behind the Phenomenon and Phenomenon Behind the Games

Box 2, Folder 38

Stephenson, Scott – Civilization: Sid Meier's Legacy

Box 2, Folder 39

Sylvis, Sean – Case History: Historical Perspective on the Legend of Zelda

Box 2, Folder 40

Tannaci, John – Mortal Kombat: Flawless Victory?

Box 2, Folder 41

Tejada, Zoiner – The History of Tex Murphy

Box 2, Folder 42

Tong, Mark – Side Scrollers: A Planar Odyssey

Box 2, Folder 43

Tsang, Audrey – A True Revolution: Case History of the Design of Dance Dance Revolution

Box 2, Folder 44

Waddell, Matt – Case History: Where in the World is Carmen Sandiego? "A Mystery Exploration Game"

 

Winter 2002 Assignment Case Histories:

Box 3, Folder 00

Winter 2002 Game Paper Archives [incorrectly labeled "Spring"] (1 CD-rom)

Box 3, Folder 1

Acholonu, Ogochi – Oregon Trail and the Evolution of Educational Games

Box 3, Folder 2

Adam, Stephane – History Has Never Been so Addictive: The Legacy of Sid Meier and the Civilization Series

Box 3, Folder 3

Ansari, Nariman – Nintendo's Legacy of Sequel Supremacy: A Case Study of Super Smash Bros.

Box 3, Folder 4

Chan, Albert – Headshot! An In-Depth Analysis of the Success of Counter-Strike as a Team-Oriented First Person Shooter and Its Effects on Video Game Culture Around the World

Box 3, Folder 5

Chang, Jeffrey – The Fantasy is Never Final: A Case Study on Squaresoft's Design, Licensing, Business and Success with the Final Fantasy Franchise

Box 3, Folder 6

Chen, Patrick – Shigeru Miyamoto: Game Designer

Box 3, Folder 7

Chou, jim – Case History of the King's Quest Series

Box 3, Folder 8

Chun, Michelle – Squaresoft: What's Behind the Hype?

Box 3, Folder 9

Davis, Galen – Game Noir A Case History of LucasArts' Grim Fandango

Box 3, Folder 10

Dious, Kevin – Why John madden Football Hs Been Such a Success

Box 3, Folder 11

Douglas, Aaron – Sound of Music: The Form, Function and History in Video Games

Box 3, Folder 12

Douglass, Heather – Adventure Gaming: Where has the Quest Gone?

Box 3, Folder 13

Ehrenreich, Ryan – Legend of the Red Dragon

Box 3, Folder 14

Fernancez, Rachelle – The Mysterious Laura Croft: Digibimbo vs. Digiheroine

Box 3, Folder 15

Guillams, Steven – Online Role-Playing Games: There is Nothing New Under the Sun

Box 3, Folder 16

Gunday, Honor – Dope Wars and PDA's The Technophile Drug Dealers Have Finally Found their Platform

Box 3, Folder 17

Han, Kang Hyun – Case History Prospectus: The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge

Box 3, Folder 18

Hao, Eilene – Metal Gear Solid: An Example of What Game Design Should Be

Box 3, Folder 19

Hensley, Ross – Ancient Domains of Mystery and Rougelike Games

Box 3, Folder 20

Hwang, Justin – Maximum Convergence

Box 3, Folder 21

Ji, Jia – Where Have All the Adventure Games Gone?

Box 3, Folder 22

Keh, David – Westwood: The Building of a Legacy

Box 3, Folder 23

Kjono, Sandra – The Technological and Business Tactics that Lead to Starcraft's Success

Box 3, Folder 24

Kodiak, Michael – drafting a World Understanding the Preeminence of Warcraft in the Real Time Strategy Game

Box 3, Folder 25

Koelman, Onno – the Legend of Zelda: Ocarina of Time-Timely Flagship for the N64

Box 3, Folder 26

Lai, Peter – Fallout: Rebirth through Nuclear Holocaust

Box 3, Folder 27

Lam, Felix – Aerobiz Supersonic: A Glimpse into the Addictive Business Simulation

Box 4, Folder 1

Larson, Peder – Command and Conquer

Box 4, Folder 2

Lin, Ruth – Huffin' and Puffin': Can Exercise Games Make the Finish Line?

Box 4, Folder 3

Liu, David – A Case History of the Success of Dance Dance Revolution in the United States

Box 4, Folder 4

Lopez, Jasmine – Graphics in Adventure Games

Box 4, Folder 5

McCunniff-Reid, Andrew – On the Trail of the Wolf: Wolfenstein 3D Defined the First Person Shooter

Box 4, Folder 6

Middleton, Zak – Case History: The Evoltuion of Artifical Intelligence in Computer Games

Box 4, Folder 7

Osaki, Harrison – From Diablo to Gate: Differences in Computer RPG Theory

Box 4, Folder 8

Park, Andrew – Winning the Game: The Intertwined Histories of Playstation and Final Fantasy VII

Box 4, Folder 9

Pop, Andrei – Auteurship and Narrative Modulation in Erick Chahi's Another World

Box 4, Folder 10

Pu, Zhichun – There and Back Again: The Story of Subspace

Box 4, Folder 11

Ramirez, Mario Luis – Galaga and Vintage Gaming: A Look at Galaga's Place in the Classic Gaming Industry

Box 4, Folder 12

Ratan, Rabindra – Simply Smashing

Box 4, Folder 13

Risken, Sarah – Pac-Mania: How Pac-Man and Friends Became Pop Culture Icons

Box 4, Folder 14

Rozelle, Whalen – Everquest: An Equation for Addiction

Box 4, Folder 15

Schuett, Nathan – Activision: A "Recognizable" and "Rewarding" Business Plan

Box 4, Folder 16

Segnini, Rodrigo – Music-based Videogames

Box 4, Folder 17

Simon, Jay – Zork: A Study of Early Interactive Fiction

Box 4, Folder 18

Soon, Yinjie – Case History Star Control III

Box 4, Folder 19

Tam, Jeffrey – Intellivision: Its Legacy and the Evolution of Baseball Video Games

Box 4, Folder 20

Thomas, Tolu – Case History: The History of Football Games

Box 4, Folder 21

Wu, Eddy – Hypersonic: The Meteoric Rise and Fall of Sega

Box 4, Folder 22

Wu, Lori – Game and Game Console Emulation: The Preservation of Video Game History

Box 4, Folder 23

Wyatt, Zachary – Meridian 69: The Rise and Fall of the First 3D Massively Multiplayer Online RPG

 

Winter 2003 Assignment Case Histories:

Box 4, Folder 24

Winter 2003 Game Paper Archives

Physical Description: 1 optical disc (CD-ROM)
Box 4, Folder 25

Brownell, Jamie – Case History: The Evolution and Success of College Football Videogames

Box 4, Folder 26

Chan, David – The Philosophy of the Sims

Box 4, Folder 27

Chew, Andrea – The Adventures of Josie True, A Vehicle for Social Change

Box 4, Folder 28

Craig, Miguel – From Dice-Throwing to Interactive Storytelling: The Evolution of the Role-Playing Game Experience

Box 4, Folder 29

Daley, Luke – Blizzard Entertainment: A Case History or The Right Way to Make a Computer Game

Box 4, Folder 30

Daniels, Roxanne – The Sims and the Need for Fantasy

Box 4, Folder 31

Dembo, Adar – Action Movies. . .The Video Game?

Box 4, Folder 32

Devkar, Alex – Command and Conquer in the Development of Real-Time Strategy

Box 4, Folder 33

Dicker, George – The Future of 3D Graphics Technology: Will the Movies Maintain Their Lead on the Desktop?

Box 5, Folder 1

Duffy, Sean – A Perfect Storm: Starcraft as a window into Blizzard's design philosophy and success

Box 5, Folder 2

Fang, Jason H. – Of Fighting Games and Fancy Systems: A Look at SNK's Endeavors in the Realm of Gaming

Box 5, Folder 3

Ferrand, Dianna – Industry Armageddon: Can Heroines Save the Game Industry?

Box 5, Folder 4

Flatt, Justin – Myth: The Fallen Lords

Box 5, Folder 5

Furtado, Eric – Neverwinter Nights: Bioware Brings the Tabletop to the Desktop

Box 5, Folder 6

Hu, Zhong-Min – Bringing the Sony Playstation to Japan: A Case of Business Fitting the Technology

Box 5, Folder 7

Jacob, Reza – The History and the Future of Console and Arcade Emulation

Box 5, Folder 8

Johnson, Stephanie – Nintendo 64 versus Sony PlayStation: The Cartridge/CD-ROM Battle

Box 5, Folder 9

Juarez, Marisa C. – MarioKart in the Hierarchy of Videogames

Box 5, Folder 10

Lakkur, Manu – Maxis's Metropolis; the Evolution of the SimCity Series

Box 5, Folder 11

Le, Don – Beyond the Violence…A look at the complex world of Counter-Strike

Box 5, Folder 12

Lue, Waynn – Video Game Music: Nobuo Uematsu and the Music of Final Fantasy

Box 5, Folder 13

Marquez, Matthew – If it's in the game, it's in the game! The Evolution of Madden Football

Box 5, Folder 14

Micheletti, Michael – To Err is to Human And Ultima Online…

Box 5, Folder 15

Mintz, Nathan – Civilization: Sid Meier's Legacy

Box 5, Folder 16

Montgomery, Sean – A Devil in Disarray; How Hacking for Profit Has Crippled the Online Economy of Diablo II

Box 5, Folder 17

Nuval, Geoffrey Allen B. – The Plumber and the Hedgehog: A Case Study of Two Games that Defined the Epic Nintendo-Sega Rivalry

Box 5, Folder 18

Rayner, Ashley – Beautiful Bounty Hunter: The Story of Samus

Box 5, Folder 19

Reeves, Daryl – Sega and the Demise of the Dreamcast

Box 5, Folder 20

Shaiman, Todd – The Story of the Sims

Box 5, Folder 21

Shedletsky, John – On the Romance of Regicide: The Turk, Kasparov, and Deep Blue

Box 5, Folder 22

Shen, Burt – StarCraft: Beyond WarCraft in Space

Box 5, Folder 23

Simmons, Keith – EverQuest: Blurring the Lines Between Reality and Fantasy

Box 5, Folder 24

Wallace, Kevin – Case History: Sim Basketball

Box 5, Folder 25

Warren, Cameron – LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island

Box 5, Folder 26

Wilson, Douglas – Playgrounds for the Digital Age: Super Mario 64 and the Emerging Identity of Videogames as an Immersive Medium

Box 5, Folder 27

Wurman, Oded – To Burn or Not to Burn: That is the Troll Test; An Exploration of Interactive Storytelling in Digital Environments and Neverwinter Nights as its Epitome

Box 5, Folder 28

Yu, Janet – Shoot the Moon: Purple Moon and its Influence on Girl Cames

Box 5, Folder 29

Zen, Lee-Ming, The Impacts of Medievia and Medthievia

Box 5, Folder 30

Zhulin, Vasiliy – Asheron's Call: Redefining the Role of Player Killing

Box 5, Folder 31

Zieske, Lawrence – A Case in Study: Tomb Raider

Box 5, Folder 32

Zuniga, Eric – Black & White: Fuzzy vs. Finite AI Logic

 

Winter 2004 Assignment Case Histories:

Box 5, Folder 33

Winter 2004 Game Paper Archives

Physical Description: 1 optical disc (CD-ROM)
Box 5, Folder 34

Balauag, Miguel – Dance Dance Revolution: A True Revolution

Box 5, Folder 35

Carbin, Michael – Cultural Transcendance with The Legend of Zelda: Ocarina of Time

Box 5, Folder 36

Chan, Alexander – CPR for the Arcade Culture: A Case History on the Development of the Dance Dance Revolution Community

Box 5, Folder 37

Chitty, James – The NBA Live Franchise: An analysis of gameplay and marketing advances over the years since its inception [written with Ben Ilegbodu]

Box 5, Folder 38

Christopher, Kevin – Lessons from the Game Cartridge

Box 5, Folder 39

Fadia, Ankit – The World of Cricket

Box 5, Folder 40

Gustafson, Dave – Pioneering Computer Toys: A New Way to Play

Box 6, Folder 1

DeLaHunt, Jim – Go West, Young Bandicoot: Changes in the Japanese versions of "Crash Bandicoot" for Playstation

Box 6, Folder 2

Hurlbutt, Tom – "Regressive" Progression: Non-Photorealistic Rendering Choices in Game Design

Box 6, Folder 3

Ilegbodu, Ben - The NBA Live Franchise: An analysis of gameplay and marketing advances over the years since its inception [written with James Chitty]

Box 6, Folder 4

Kent, David – From Gruden to Belichick: The AI of John Madden Football

Box 6, Folder 5

Lee, Kari – EverQuest: Virtual Property Rights

Box 6, Folder 6

Ong, Qing Yuan – Harry Potter and the Role of Licensed Properties in Video Game Development

Box 6, Folder 7

Salinas, Daniel – Sid Meier's Case History: An exploration of the history of narcissistic titles of video games

Box 6, Folder 8

Shimano, Kirk – "Floyd Here Now!" A Study of Planetfall's Most Enduring Character

Box 6, Folder 9

Shinn, Gini – Case Study: First Generation Pokemon Games for the Nintendo Game Boy

Box 6, Folder 10

Stockman, Charlie – The Secret to Miyamoto's Success: An analysis of his early achievements and setbacks

Box 6, Folder 11

Tulathimutte, Tony – Toying with the Game: Transgression and Subversion in Everquest

Box 6, Folder 12

Wang, Cynthia – The Game Boy's Advance: A look at the staying power of Nintendo's best-selling console

 

Restricted files: no release forms or incomplete file

Box 7, Folder 1

Pogue, Zachary – Leisure Suit Larry 6

Box 7, Folder 2

Pogue, Zachary – Edutainment – Evaluating the Social Change Value of Carmen Sandiego

Box 7, Folder 3

Tan, Richard – Sega: The effects of corporate conflict on game design

Box 7, Folder 4

Flannery, Meghan – Golden Eye: The Quest to Re-Invent the Video Game Standard

Box 7, Folder 5

Mann, Nari – incomplete [form but no paper]