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Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995
Special Collections M0997  
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Collection Details
 
Table of contents What's This?
  • Descriptive Summary
  • Administrative Information
  • Biography
  • Scope and Content

  • Descriptive Summary

    Title: Stephen M. Cabrinety Collection in the History of Microcomputing,
    Date (inclusive): ca. 1975-1995
    Collection number: Special Collections M0997
    Creator: Cabrinety, Stephen M.
    Extent: 815.5 linear ft.
    Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives.
    Language: English.

    Administrative Information

    Access

    Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections.

    Publication Rights

    Property rights reside with the repository. Literary rights reside with the creators of the documents or their heirs. To obtain permission to publish or reproduce, please contact the Public Services Librarian of the Dept. of Special Collections.

    Preferred Citation

    [Identification of item], Stephen M. Cabrinety Collection in the History of Microcomputing, M0997, Dept. of Special Collections, Stanford University Libraries, Stanford, Calif.

    Acquisition Information

    Gift of Patricia Cabrinety and Lawrence Cabrinety, 1998 and 1999.

    Biography

    Stephen Cabrinety (born Aug. 4, 1966) was Director of Development of Superior Software, Inc. He founded the non-profit organization, the Computer History Institute for the Preservation of Software (C.H.I.P.S.) in 1989. His dream was to permanently locate his collection where it could serve as a museum, an educational tool and an archive for scholarly research. He died on Oct. 4, 1995.

    Scope and Content

    Collection contains software, computer hardware, peripheral devices, hand-held games, and computer industry literature documenting the microcomputing gaming industry during its formative years.